

A military presence in an occupied town or city will forestall unrest and rebellions, but the military presence needs to occupy that site for many turns before public order is restored and there is a high enough level of Vampiric Corruption to start giving public order bonuses. VCs need to take time to restore Public Order in their seized towns since all of the other nearby race-nations have a diplomatic Aversion to vampires, their cities have stronger public order penalties. It is not worth it to seize a new town like Pfeildorf if it means you lose Castle Drakenhof to an invasion by Dwarfs or Greenskins. The first main “questline” of the VCs is to seize more and more territory, but survival and management of your current domains should take precedence most of the time. The cost of new cities, new armies, and public order penalties must be accounted for before new territory is claimed. In the early game, it is unwise to expand too quickly even though cities are the single biggest source of income for VCs, their armies in the early game are weak, and not well-able to defend newly-seized territory.


Taking territory a bit at a time, and solidifying it behind you, is arguably the best strategy you can use. Vampires are ageless and immortal, and they can afford to play the long game. Thankfully, both race-nations have other things to deal with than Western and Eastern Sylvania, your starting position. The Vampire Counts (VCs) begin in a bad position they are stuck between two of the largest race-nations on the Old World map: the Empire (humans) and the Dwarfs (dwarfs).
